Chris and Hamilton explore the development and gameplay of the last traditional Resident Evil game. They discuss the game’s notorious inventory and partner systems at length, discovering that not all hookshots are as delightful as the ones in Hyrule.
Note that spoilers are plentiful and language is at least PG-13.
Sources for development information include Alex Aniel’s Itchy Tasty (BUY ASAP) and footage of the Nintendo 64 Resident Evil Zero prototype circulated by the Neogamer Video Game Archive YouTube channel.
Chris and Hamilton tackle the development, gameplay, and early hours of Mega Man Battle Network (2001). Along the way, they lavish praise on the...
The Franchise Festival crew discusses the development, gameplay, and enemies of Breath of the Wild in the first of two episodes on Nintendo’s legendary...
Hamilton and Chris discuss Inti Creates' Mega Man ZX, including its origins as a potential Mega Man Zero 5 and its awkward (yet admirable)...