Spencer and Chris get downright crunchy with Supergiant's Hades (2020), working through the finer details of how its gameplay systems interact with one another to produce one of the best roguelikes of the last decade. Along the way, they explore how Hades was made and how the elusive good ending plays out.
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The Franchise Festival crew discusses the story, sidequests, and cut content of Breath of the Wild in the second of two episodes on Nintendo’s...
The Franchise Festival crew discusses 2014 beat-’em-up Hyrule Warriors. Chris dives into the history of the Dynasty Warriors / Musou series more generally, along...
Christian, Spencer, and Hamilton take a deep dive into The Legend of Zelda: Ocarina of Time's dungeon design. The relative merits of the original...