Hamilton and Chris go in-depth with Capcom's first 32-bit Mega Man game: Mega Man 8! Along the way, your hosts give a primer on the series' extended sidekick roster, offer their thoughts on the (in)famous auto-scroll stages, and get to the bottom of why this game's voice acting is so... unique.
Christian, Hamilton, and Spencer explore the development, gameplay, monsters, and story of Capcom’s Resident Evil (1996). The Franchise Festival crew also surveys a selection...
The crew discusses the development, gameplay, and story of Hideki Kamiya’s brilliant follow-up to 1996’s Resident Evil. Chris and Spencer take a deep dive...
The Franchise Festival crew discusses the development, gameplay, and enemies of Breath of the Wild in the first of two episodes on Nintendo’s legendary...