Chris, Hamilton, and Spencer discuss Mega Man X4 (1997), the first Mega Man X game developed from the ground-up for 32-bit consoles. Are the updates worthwhile, or do they just over-complicate a classic formula?
Development Sources:
Christian, Hamilton, and Spencer explore the development, gameplay, monsters, and story of Capcom’s Resident Evil (1996). The Franchise Festival crew also surveys a selection...
Hamilton, Spencer, and Chris cover the first phase of Commander Shepard's Mass Effect 3 journey, from a trial on Earth to a daring escape...
The crew discusses the development, gameplay, and story of Hideki Kamiya’s brilliant follow-up to 1996’s Resident Evil. Chris and Spencer take a deep dive...