Chris and Hamilton discuss the development, gameplay, and monster designs of Resident Evil 6, exploring how best to approach the game's unwieldy four-campaign structure and glibly dismissing prognosticators of the "next big thing."
Noteworthy Sources
Christian, Hamilton, and Spencer explore the development, gameplay, monsters, and story of Capcom’s Resident Evil (1996). The Franchise Festival crew also surveys a selection...
Christian, Hamilton, and Spencer explore the development, story, and gameplay of The Legend of Zelda's multiplayer Four Swords spinoffs. The quirky charms of the...
Hamilton and Chris conclude their coverage of Capcom's Mega Man Battle Network (2001) with a close look at the game's plot. Even as the...