Chris and Hamilton discuss the development, gameplay, and monster designs of Resident Evil 6, exploring how best to approach the game's unwieldy four-campaign structure and glibly dismissing prognosticators of the "next big thing."
Noteworthy Sources
Chris and Hamilton discuss Mega Man X: The Maverick Hunter’s Field Guide with authors Nadia and David Oxford. They explore how the book was...
The crew discusses the development, gameplay, and story of Hideki Kamiya’s brilliant follow-up to 1996’s Resident Evil. Chris and Spencer take a deep dive...
Christian, Hamilton, and Spencer discuss Link's Awakening (the original and remake) alongside Capcom's first two Legend of Zelda games: Oracle of Ages and Oracle...